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She's a young woman with a lot of pain and regret, and Oxenfree deals with all of her issues amazingly well. The mystery, as engaging as it is, takes a back seat to developing Alex as a person through this trying night. Alex and Jonas have one of the most complex relationships you'll ever see a video game try to replicate, but even in just a few short hours, you become invested in the two of them. There's a real sincerity to how all these kids feel about one another. What's more, even though these characters are all new to us, they all have a deep history with each other that the developers clearly spent a lot of time crafting. Despite the circumstances, the dialogue feels real and never stilted. There are a lot of emotions to juggle, and finding Alex's voice will determine just who trusts you to make the right decisions and whether or not everyone makes it out of the situation together.Ĭharacter dialogue in Oxenfree is remarkably true to life, which might sound odd, but given how video games have typically portrayed teenagers, it's refreshing to play a game where characters sound natural. Given that it was developed by ex-Telltale (and Disney) devs, it should come as no surprise to learn conversations play a major role in determining how your relationships and story play out from Alex's perspective. At its absolute core, Oxenfree is a dialogue-drive adventure game. While the radio is necessary to progress through the story and uncover as many truths about the island as you can, communication is the real driving force in Oxenfree. The signals you'll pick up sometimes offer clues for later use, but the radio is also the primary way to communicate with the supernatural forces keeping you trapped on the island. The puzzles are more about fleshing out the mysterious situation on the island than they are about making it hard for you to proceed. The challenges you'll encounter in Oxenfree aren't all that difficult, but they almost entirely revolve around tuning to the right frequency on the radio to figure out. The radio is key part of Oxenfree's puzzle-solving, such as it is. It's not her fault she happened to be in charge of the radio at the time, but the beings that were awakened by her meddling don't seem to care. Unwittingly discovering this horrible truth could be dangerous for everyone involved, and it's up to Alex to try and set everything right again.
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Edwards Island isn't just a normal tourist attraction it's home to a secret a very small number of people have ever uncovered. What Alex and Jonas find in the cave sets off an evening of supernatural mystery. It's made all that more uncomfortable by the uneasy relationship between Clarissa and Alex, and the fact that no matter what, everyone is stuck here until the first ferry back to the mainland in the morning. What should have been a big bash at the beach to close out the school year ends up being an intimate and awkward affair. Out on the beach of Edwards Island, the trio meets up with Clarissa and Nona, Ren's crush, and finds that no one else was able to make the trip.
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It's tradition, and Ren isn't one to ignore traditions, especially if he has a crush on a cute girl he knows is also going to be there. It's not been a great year for Alex, but she's agreed to go with her best friend Ren and her new step-brother Jonas to the beach to meet up with some other classmates. With a mystery that grows stranger and stronger the deeper you dive and characters that are instantly relatable, Night School Studio delivers a first effort that's spooky, sincere and enthralling. Oxenfree takes those elements and mixes them together to create a wild, dangerous night for a small group of friends. Maybe you had that house that was haunted, or a place in the woods where you could hear strange sounds under the perfect conditions. Every school also had its weird myths and rumors about the local area, too. Doing something dumb, like sneaking onto a closed beach, with your friends before you graduated is a time-honored tradition. Every school had its weird class traditions or secret spots where teens gathered to socialize away from the rest of the world.